要使用MOVIEMATERIAL的話要把全部變成AWAY3D版
不要使用LITE版的
之後如果要拍螢幕,要畫STAGE,並且寬高用數字指定
var bmp:BitmapData = new BitmapData( 640, 480 ,false);
bmp.draw( stage )
flash加解密
http://blog.csdn.net/sixingbugai/article/details/6712276
import com.facebook.graph.Facebook;***輸入你的app id
protected static const APP_ID:String = "2011045***62438"; //APP的ID***初始化並在按鈕上加事件
protected function configUI():void { Facebook.init(APP_ID,initHandler); publish_btn.addEventListener(MouseEvent.CLICK, handlePublishClick, false, 0, true); }***判斷有無登入
public function initHandler(result:Object, fail:Object):void { trace("init2"); if (result) { //txt_mc.txt.text = "asdf"; trace("result.uid = " +result.uid); //若曾經登入過,這邊就可以取得session,可以執行自動登入的動作 }else { //txt_mc.txt.text = "false3"; trace("false") } }發佈至塗鴉牆
private function handlePublishClick(e:MouseEvent):void { var data:Object = new Object(); data.link = "http://developers.facebook.com/docs/reference/dialogs/"; data.picture="http://fbrell.com/f8.jpg" data.name = "這是asdfasdfasdfname"; data.caption = "這是cadsfasdfasdaption"; data.description = "這是dsdfasdfasdfescription"; data.message = "這是mesdsfsfsdfasdfsage"; data.source = "http://**************************; var picdata:Object = new Object(); picdata.name = "下載圖片"; picdata.link = "http://fbrell.com/f8.jpg"; data.actions = picdata; trace("發佈至塗鴉牆" + data); Facebook.ui("feed", data, requestHandler, "popup"); } private function requestHandler(result:Object, fail:Object = null):void { trace(result + "" + fail); } } }